Klingon Grenades
Classification: Weapons
Subdivision: Grenade Pins

Grenade Pins

Grenade Pin

Certain questions have been raised about the origin and use of those funny cylindrical shaped devices worn on the battle armor uniform. I have heard them called "Service Bars" which seems very logical. However, if they are service insignia, why would each and every battle armor uniform display the same three, from the lowest ranking troop to the highest ranking member of the High Council?

There are too many different types of service and way too many Klingons to have three identical "Service Pins". Therefore I offer the following explaination until the great and powerful entity explains these toys further.

FIGURE 1

Being Klingon, the warrioristic nature and the "Death Before Dishonor" mentality yields many tools and weapons for suicide or "last ditch" ploys in the event of impending capture. We've already seen the clandestine disruptor used by the captives on the Enterprise. ("Heart Of Glory" [TNG])

Would it not be logical for a culture such as ours to have some type of mini matter/antimatter explosive device? Even the Federation has overload settings on their phsers.

We have grenades, three to be exact, which are worn on our uniforms disguised as service pins (so they won't be removed durring arrest).

There are also three types of grenades in service (See Figure 1). The explosive (See Figure 2), the smoke screen (See Figure 3), and the poison gas grenade (See Figure 4). The activation mechanisms are all quite similar. You'll note that each is genetically coded to the individual user, this prevents accidental (or purposeful by enemies) activation, and the internal "mix" system is similar in all models.

 

Tactical Advantages/Applications:

FIGURE 2

Explosive:
Can be used as a last ditch 'suicide' device (and certainly leaves your 'mark' on the are you were standing as well as the surrounding 350 ft. (106.75 m) radius); can also be used for "hit and run" raids where a rapid beam out is available.

Delay: 6.5 seconds
Radius: 350 ft. (106.75 m)
Blast Force: 7.2 x 10^8 w/3.0 x 10^8 INST.

 

 

FIGURE 3

Smoke:
Effective to screen escape or retreat. Also handy for refracting most commercially produced phasers, but as Federation phasers are highly refined, refraction is less noticeable. These grenades are not regarded as a weapon by Federation transporters.

Range: 50 ft (15.24 m)
Duration: Approx. 6 minutes, depending on wind conditions.

 

 

 

FIGURE 4

Gas:
Excellent suicide weapon. Unbeatable for mass assassination.

Delay: 30 seconds
Range: 50 ft (15.24 m)
Duration: Approx. 6 - 10 minutes, depending on wind conditions.

 

 

Tactical Disadvantages:

Explosive:
Could be deactivated by Federation transporter security measures in the event of a capture or arrest.

Smoke:
Disruptors are unaffected by screen. Transporter devices are affected rendering the subject in the screen unrecoverable.

Gas:
Federation transporter filters do neutralize gas components. Activation usually kills the user.

 

General Statisics: (all types)

Height: 2 7/8 - 3 inches (7.3 cm to 7.62 cm)
Diameter: 3/8ths inch (9.53 mm)
Weight: Negligible

Note:
The paranoia of the Federation and subsequently Star Fleet has led to transporter filtration systems. These systems more often than not neutralize the clandestine weapons issued to our troops. If a boarding party is "beamed" to a Federation ship via Klingon transporters, these Federation devices won't be a problem

-QeyneH, 1996
KAG Quartermaster Files

 

 

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