Subdivision: Grenades
Grenade Pins
There are too many different types of service and way too many Klingons to have three identical "Service Pins". Therefore I offer the following explanation until the great and powerful entity explains these toys further.
Being Klingon, the warrioristic nature and the "Death Before Dishonor" mentality yields many tools and weapons for suicide or "last ditch" ploys in the event of impending capture. We've already seen the clandestine disrupter used by the captives on the Enterprise. ("Heart Of Glory" [TNG]) Would it not be logical for a culture such as ours to have some type of mini matter/antimatter explosive device? Even the Federation has overload settings on their phasers. We have grenades, three to be exact, which are worn on our uniforms disguised as service pins (so they won't be removed during arrest). There are also three types of grenades in service (See Figure 1). The explosive (See Figure 2), the smoke screen (See Figure 3), and the poison gas grenade (See Figure 4). The activation mechanisms are all quite similar. You'll note that each is genetically coded to the individual user, this prevents accidental (or purposeful by enemies) activation, and the internal "mix" system is similar in all models.
Characteristics: Can be used as a last ditch 'suicide' device (and certainly leaves your 'mark' on the are you were standing as well as the surrounding 350 ft. (106.75 m) radius); can also be used for "hit and run" raids where a rapid beam out is available.
Delay: 6.5 seconds Disadvantages: Could be deactivated by Federation transporter security measures in the event of a capture or arrest. Activation usually kills the user.
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